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Showing posts from 2012

shave and haircut maya 2012 passes with the help of puppet_shaders

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Puppet shader  link http://www.puppet.tfdv.com/download/shaders_p_e.shtml I have tested out on a sphere its relay an useful shader for production  Create simple hair system.   Turn off override geom shader in shavehair shape. Assign P_HairTK shader to shavehairshape.  Create a spot light with shadows.  Connect p_SpotTK1  to sporlight custom light shader.  Assign p_MegaTK_shadow1  to hair system.  Connect p_MegaTK_shadow1  to shadow shader.  Create any dummy object and connect p_MegaTK_pass1  to geomentry shader.  Define output image path.  Select the mental ray standard channel and select the output format.  Select the output passes according to the scene requirement.  Define color for special channel.  Turn on Ambient occlusion in global render settings.  Connect mib_amb_occlusion to custum occulsion.  Adjust th...

Z_Depth shader for maya

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Here is Z_depth shader procedure setp by step process......

Normal Shader for maya

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Here is Normal shader procedure setp by step process...... This shader is very useful for relighting the scene with the help of compositing softwares.....

Chopchops Episode1 Trailer

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Hi flocks please take a look of The Chopchops Episode Trailer

HP Printers Commercial

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HP Printers Commercial  add: This work was done last year,  with Indian mythology based concept. Softwares used Maya mental ray for lighting, and Nuke for compositing.

RED Epic

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I had an awesome experience with RED Epic. A well-know features like the spiderman reboot and Ridley Scoot's Prometheus which were shot on RED Epic as well.

Taj mahal

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                      I recently visited Taj mahal which is one of the 7 wonder of the world.

Still Life Study

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After a long time i am posting a work of still life, I was working on this few months ago when ever i get some leisure time.