Monday, May 19, 2014

Tiger Furr Test using shave and haircut maya,Renderman, and eyeon fusion.

Monday, May 5, 2014

Handling the scene file in the Production

Maya scene file without
smooth of a  mesh surface
                          Mental ray approximation Editor select the surface and create subdivisions
                                                    Check for the attributes of the surface
                                             Adjust the subdivisions as per the requirement
                                                There you are Render with smooth surface
                                                              Shader based occlusion