https://vimeo.com/142397841 Rudhramadevi, Visual Effects Supervisor, collecting the Reference of Kakatya fort and temples around Warangal, on set visual effects supervisor for the major sequences, 2014-2015
Maya scene file without smooth of a mesh surface Mental ray approximation Editor select the surface and create subdivisions Check for the attributes of the surface Adjust the subdivisions as per the requirement There you are Render with smooth surface ...
1. Create surface shader, ramp , sampler info from hyper graph. 2. Adjust the ramp to black and white. 3. connect the shader nodes sampler info to ramp. 4. choose facing ratio and vcoord inside the connection editor. 5. Select the ramp node drag and drop with middle mouse click on the outcolor of surface shader. 6. Adjust the Ramp to get desired Rim.
Puppet shader link http://www.puppet.tfdv.com/download/shaders_p_e.shtml I have tested out on a sphere its relay an useful shader for production Create simple hair system. Turn off override geom shader in shavehair shape. Assign P_HairTK shader to shavehairshape. Create a spot light with shadows. Connect p_SpotTK1 to sporlight custom light shader. Assign p_MegaTK_shadow1 to hair system. Connect p_MegaTK_shadow1 to shadow shader. Create any dummy object and connect p_MegaTK_pass1 to geomentry shader. Define output image path. Select the mental ray standard channel and select the output format. Select the output passes according to the scene requirement. Define color for special channel. Turn on Ambient occlusion in global render settings. Connect mib_amb_occlusion to custum occulsion. Adjust th...
Here is Normal shader procedure setp by step process...... This shader is very useful for relighting the scene with the help of compositing softwares.....
HP Printers Commercial add: This work was done last year, with Indian mythology based concept. Softwares used Maya mental ray for lighting, and Nuke for compositing.
I had an awesome experience with RED Epic. A well-know features like the spiderman reboot and Ridley Scoot's Prometheus which were shot on RED Epic as well.