https://vimeo.com/142397841 Rudhramadevi, Visual Effects Supervisor, collecting the Reference of Kakatya fort and temples around Warangal, on set visual effects supervisor for the major sequences, 2014-2015
Maya scene file without smooth of a mesh surface Mental ray approximation Editor select the surface and create subdivisions Check for the attributes of the surface Adjust the subdivisions as per the requirement There you are Render with smooth surface ...
1. Create surface shader, ramp , sampler info from hyper graph. 2. Adjust the ramp to black and white. 3. connect the shader nodes sampler info to ramp. 4. choose facing ratio and vcoord inside the connection editor. 5. Select the ramp node drag and drop with middle mouse click on the outcolor of surface shader. 6. Adjust the Ramp to get desired Rim.